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  • Archive | August, 2010

    Lion King 3D; Beauty 3D Blu 2011

    Posted by Phil Lelyveld on August 31, 2010

    Disney is quietly converting “The Lion King” to 3D and readying a double-barrel blitz of the 3D version of “Beauty and the Beast” in theaters and on Blu-ray next year, according to a knowledgeable source.

    Even though the studio has delayed the theatrical release of the 3D version of “Beauty and the Beast” by at least a year, the conversion has been completed on the project for a little while now. Twenty minutes of converted scenes were exhibited publicly a year ago at the D23 Expo, which received a very strong reception. The movie was slated for theatrical release on Feb. 12 but shortly after the underwhelming theatrical re-release of a 3D double-feature of “Toy Story” and “Toy Story 2″ last fall, the studio pulled “Beauty and the Beast” from the theatrical schedule.

    Meanwhile, the first Blu-ray edition of “Beauty and the Beast” was announced for Oct. 5, but no 3D version there either. (The studio has been a little unpredictable with its 3D Blu-ray strategy — announcing a 3D Blu-ray version of “A Christmas Carol” for Nov. 16 but no 3D version of “Toy Story 3″ with the Nov. 2 Blu-ray of that title and no 3D versions of any of Disney’s other 3D titles from “Chicken Little” and “Nightmare Before Christmas” to “Bolt” or “Up.”)

    The unofficial word from the studio about the theatrical delay was that Disney wanted to rerelease it during the movie’s 20th anniversary year in 2011. Insiders say that worked out conveniently to give the non-3D Blu-ray release this fall enough of a sales window before the movie came out in theaters next year, which will then set up a holiday 2011 release of the 3D Blu-ray version of the movie. It’s not unlike Fox’s even tighter windowing of “Avatar,” first on Blu-ray April 22 and then a theatrical rerelease in late August to be followed by an as yet unannounced “Avatar” special edition Blu-ray in November (and a quiet 3D Blu-ray release on Dec. 1 exclusively with purchase of Panasonic equipment) and an eventual retail release of the “Avatar” 3D Blu-ray in 2011.

    Meanwhile, it’s encouraging to hear that Disney still feels strongly enough about 3D and converting its library titles that it has set to work on the studio’s modern-day masterpiece, “The Lion King.”

    by Scott Hettrick

    Aug 31, 2010

    link to original post at Hollywood in Hi Def . com


    International 3D Society Announces 3D Technology Century Award Winners

    Posted by Phil Lelyveld on August 31, 2010

    The International 3D Society announced today that IMAX, RealD and Texas Instruments DLP Cinema will each be honored with a Century Award for their historical achievement at the Stereoscopic 3D Technology Awards scheduled for October 19, 2010 at 7pm at the Mann’s Chinese Theatre.

    The Century Award is the highest honor bestowed by the membership of the International 3D Society and a blue ribbon panel of stereoscopic experts. Three companies will be recognized for their historical achievement in Stereoscopic 3D over the past thirty years. IMAX is being honored for its “Solido Systems” technology, RealD for its “Cinema System” digital 3D projection technology and Texas Instruments for its “DLP Cinema” technology.

    “IMAX Solido was an important stepping stone in the evolution of IMAX 3D technology. It introduced millions of moviegoers to IMAX 3D and we’re honored to be recognized with this award as we continue to break new ground in 3D cinema with our current digital projection system,” stated Brian Bonnick, IMAX’s Executive Vice President, Technology.

    “The RealD Cinema System introduced today’s digital 3D revolution by blending cutting-edge 3D science with a new breed of digital cinema projection to solve the issues inherent to film-based 3D of old,” said Joseph Peixoto, President of Worldwide Cinema at RealD.

    ” Who would have thought that our 3D technology invention that started in our lab would now be enabling a major part of digital cinema 3D worldwide,” said Dave Duncan, business manager for Texas Instruments, DLP Cinema Products. “We are very proud to receive this award and are committed to furthering 3D from the theater to the home and now the classroom for interactive learning.”

    The black-tie Stereoscopic 3D Technology Awards ceremony will recognize technological achievement across the stereoscopic medium.

    “These Century Awards will record for history the technologies, organizations and individuals responsible for 3D’s extraordinary journey,” added Jim Chabin, President of the International 3D Society.

    Buzz Hays, Society Chair and Executive Stereoscopic 3D Producer for the Sony 3D Technology Center, Sony Corporation of America, noted, “The field of stereoscopic 3D has progressed dramatically in the past decade and continues to evolve daily as more and more talented individuals get involved and identify new needs and opportunities. 3D technologies continue to advance, it is important to recognize the achievements of the visionaries who created the tools to empower the artists who, together, will propel our medium forward.”

    The International 3D Society is a professional community dedicated to advancing the arts and technologies of Stereoscopic 3D. The 3D Technology Awards Show will feature MasterImage3D passive glasses and technology and NEC projectors and equipment.

    XpanD and Panasonic are Platinum Sponsors, NEC Display Solutions is a Gold Sponsor and Nvidia and Quantel are Silver Sponsors of the 3D Technology Awards Show. International 3D Society sponsors include Signature Sponsor XpanD and Founding Sponsors MasterImage 3D, Panasonic Hollywood Lab, The Walt Disney Studios, DreamWorks Animation (DWA), Dolby and IMAX and Member Sponsors Discovery Communications, Autodesk and DirecTV.

    link to original post from Business Wire


    Freestyle to release 3D ‘Nutcracker’ on Nov. 24

    Posted by Phil Lelyveld on August 31, 2010

    Freestyle Releasing, in association with Cinemarket Films, has acquired U.S. theatrical rights to Andrei Konchalovsky’s “The Nutcracker in 3D.” The film will open Nov. 24.

    Elle Fanning, Nathan Lane and John Turturro star in the new interpretation of the story that inspired Tchaikovsky’s music for the classic ballet.

    The story centers on 9-year-old Mary (Fanning), who is celebrating Christmas in Vienna and receives an enchanted nutcracker as a gift from her Uncle Albert (Lane). The nutcracker comes to life and takes Mary into his magical world of fairies, sugarplums and other toys. Ultimately, Mary must face off against the Rat King (Turturro) to save the Nutcracker and his kingdom.

    To augment the original Tchaikovsky score, “The Lion King” lyricist Tim Rice has written eight new songs for the film, which was shot on location in Budapest, Hungary.

    “Andrei’s inspired vision brings this classic Christmas tale to the screen in a way never before imagined,” Cinemarket CEO Peter Graves said.

    Konchalovsky, the director of 1980s films “Runaway Train,” “Maria’s Lovers” and “Tango & Cash,” produced the film with Paul Lowin (“Rollin’ With the Nines”). Moritz Borman (“Terminator Salvation”) is an executive producer.

    Freestyle recently released “The Dry Land,” “Bitch Slap” and “Motherhood.” The company next releases the musical “Bran Nue Dae” on Sept. 10.

    By Jay A. Fernandez

    Aug 30, 2010, 07:05 PM ET

    Comment to site: RP comments:  For purists out there, Tim Rice added lyrics to 8 Tchaikovsky compositions for the film. He did not write “new” songs.

    link to original post at The Hollywood Reporter


    ETC@USC and Hollywood Studios Circulate a Draft of the Interoperable Master Format Specification Seeking Commentary

    Posted by ETC Tech Admin on August 31, 2010

    LOS ANGELES, CA–(Marketwire – August 31, 2010) –  The Entertainment Technology Center @ USC (ETC@USC), www.etcenter.org, announced that it is seeking broad multi-industry feedback for the Interoperable Master Format (IMF) draft specification. Over the last year, the ETC@USC has hosted the IMF project seeking to develop a voluntary specification for an interoperable set of master files (and associated metadata) to enable the interchange and automated creation of downstream distribution packages within the motion picture and television production and post-production industries. The participants in the IMF project, which include Disney, Fox, NBC/Universal, Paramount, Sony Pictures Entertainment, and Warner Bros., will create a specification that can be proposed to SMPTE with the intention of initiating a formal standards-setting process. The goal is to create an interoperable, high-quality set of master files suitable for a variety of distribution packages that can be used to output an arbitrary number of versions for varying screen sizes, resolutions, bit rates, codecs, service providers, etc.

    As part of the process of developing the specification, the participants in the IMF project are very interested in receiving commentary and feedback on the proposed specification and its contents from companies and individuals within the motion picture and television production and post-production industries, technology providers and manufacturers, and anyone else who may use or be affected by the IMF specifications under development. Many interested industry technology and solution providers have already provided feedback on the draft, and ETC is now looking to widen the net throughout the motion picture and television post-production and distribution industries.

    “A meaningful and implementable IMF specification is essential to helping content creators and distributors take advantage of ever-increasing opportunities and platforms. We have reached a critical milestone in this project where we want and need input from a variety of potential adopters of the IMF format. This will allow us to refine the draft specification before it is turned over to SMPTE for potential standardization,” said David Wertheimer, CEO and Executive Director of the Entertainment Technology Center @ USC.

    To download the the IMF Specification Draft
    Read the complete article
    PDF Link


    Samsung launches digital download 3D video app

    Posted by Phil Lelyveld on August 31, 2010

    For those of you out there with a Samsung 3D TV but are still frustrated with the lack of 3D content, there’s a new app that will solve your worries.

    Owners of a Samsung 3D TV, which is the majority of 3D TV owners in the US, can go to the Internet @ TV menu to find the new “Explore 3D” app available from Samsung. It’s a free download.

    The app currently only has three pieces of content – trailers for Shrek Forever After, Megamind, and How to Train Your Dragon. The trailers are streamed in real-time in full 3D resolution. 3D glasses are, of course, required.

    However, there are other tabs for videoclips and premium video, though nothing is available in those sections at this time.

    Samsung had teased that it was working on a digital download option for 3D content streamed directly to the TV, but no one really expected such an app to be available so soon.

    This means that any Samsung 3D TV owner with an Internet connection can access 3D content. No need for a special Blu-ray player, special Blu-ray movies, a PS3, or a specific cable provider.

    Samsung recently launched its own e-commerce platform for Internet-connected TVs, allowing developers to create premium apps access directly through the TV. The newly launched 3D app would assumedly tap into that infrastructure, meaning hopefully in the near future, viewers will be able to buy and watch full-length 3D movies directly through their TV with no external hardware.

    This will provide Samsung with a huge competitive advantage over other 3D TV makers which still have to combat the problem that there just isn’t a heck of a lot of 3D content available.

    MARK RABY | Tue 31st Aug 2010

    link to original post at TG Daily . com


    North American TV Shipments Continue to Decline

    Posted by Phil Lelyveld on August 31, 2010

    - “this hard shift in [technology] mix could be contributing to slower growth in markets” -

    Shipments of televisions in North America fell 3% in the second quarter despite a 26% surge in global unit shipments, according to a new report.

    Santa Clara, Calif.-based DisplaySearch said strong consumer demand from the recent month-long World Cup soccer competition helped spur 70% year-over-year quarterly TV unit shipment increases in Latin America and less so in Europe. Japan posted a 56% year-over-gain due in large part to government subsidies encouraging consumers to trade-in older TVs for more energy-efficient models.

    “The results for TV shipments in Q2 were definitely mixed, as not all regions benefited from external stimuli like the World Cup or digital TV transitions in regions such as Europe,” said Paul Gagnon, director of North America TV market research for DisplaySearch.

    Indeed, a build-up of inventory, combined with a weaker euro, will likely lead to a correction in the third quarter and heading into the holiday fourth quarter, according to Gagnon. In addition, with consumer electronics manufacturers adding increased technology to TVs, including access to 3D content, video-on-demand movies, music and related online content, unit prices are increasing.

    “As consumers still seem reluctant to spend, this hard shift in [technology] mix could be contributing to slower growth in markets like North America,” Gagnon said.

    Aug 31, 2010

    By : Erik Gruenwedel

    link to original post at home media magazine . com


    Jonathan Liebesman Signs On For CLASH OF THE TITANS 2 And Will Shoot In Native 3D!!

    Posted by Phil Lelyveld on August 31, 2010

    Jonathan Liebesman (BATTLE: LOS ANGELES) has signed on to direct Warner Bros’ CLASH OF THE TITANS 2 and will shoot the movie in native 3D, hopefully addressing the terrible 3D conversion that TITANS received earlier this year.

    The first movie has made $492 million worldwide ($125 million budget) and has justifiably earned the right for a sequel despite negative word of mouth due to poor 3D.

    Warner Bros. is bringing on Greg Berlanti (GREEN LANTERN), Dan Mazeau (THE FLASH) and David Leslie Johnson (RED RIDING HOOD) to write. Sam Worthington is expected to return as Perseus.

    It will be a pleasure to see the franchise done right(hopefully) and garner the attention it deserves. I enjoyed the first movie in 2D. The 3D was outrageously BAD. Let’s see what happens!

    Aug 31, 2010

    link to original post at Market Saw . com


    Seeing Triple: 3 Types of 3-D Glasses (a basic concepts / update article)

    Posted by Phil Lelyveld on August 31, 2010

    As 3-D content becomes more popular and movie studios push to make more 3-D movies, people are starting to wonder what it will take to upgrade their home entertainment center to 3-D. One thing people often don’t consider is the glasses they have to wear. There is actually more than one kind of 3-D glasses, and the difference in price and performance is enormous.

    First, the basics. All 3-D glasses have the same purpose: to bring different images to each eye. 3-D content has two sets of images, one for each eye, that are slightly offset. When the separate images hit each eye, the brain can perceive them together as a three-dimensional image, just as the slightly offset views from each eye allows us to perceive our world in 3-D.

    Ensuring only one image hits each eye means filtering out the image meant for the other eye. There are three main ways of doing this.

    [See also "Graphic: How 3-D Glasses Work."]

    Anaglyph glasses: Classic red and blue

    The most common image of 3-D glasses is the iconic white cardboard frame with one blue lens and one red lens. These so-called anaglyph glasses have been widely used for well over half a century and have become the symbol of 3-D.

    Anaglyph glasses are a “passive” form of 3-D, meaning they just filter out certain things naturally. One image is projected on a screen with a blue tint, and the other is projected in red. The blue lens only lets the red image through, and the red lens only lets the blue image through, so each eye sees a slightly different image. It doesn’t have to be red and blue; there are many color combinations that work, but red/blue and red/green are most common.

    There’s a problem though.

    “Although [anaglyph] can create a good depth sensation, it very seriously compromises the quality of the perceived color,” said Dr. Jim Sheedy of the Pacific University College of Optometry.

    Those color problems are one of the main reasons that anaglyph 3-D content has been declining in recent years. The main benefit of anaglyph glasses over other technologies is their price. Anaglyph glasses are so cheap that they are usually just given away.

    Polarized glasses: Not just a pair of sunglasses

    The next type of passive 3-D glasses is polarized, and works similarly to anaglyph. Instead of using colored lenses, the lenses are polarized, meaning they only let certain wavelengths of light through. This gives them a tinted look that can make them easy to mistake for regular sunglasses at first glance.

    When light is polarized, the light waves all oscillate in one direction. By displaying one image that is polarized “up and down,” another image that is polarized “left and right” and having each lens only let one of the two types of light through, these glasses can achieve a 3-D effect.

    “This can be very effective and does not have the color problems associated with anaglyph,” Sheedy said.

    For this reason, polarized 3-D glasses are the technology of choice for most 3-D content in movie theaters. In addition, the glasses themselves are relatively cheap to make, too. While it’s common to have simple plastic frames, theaters can even mount the polarized lenses in cardboard frames just like anaglyph glasses. Nicer polarized glasses can run anywhere from just a few dollars to $20.

    Shutter glasses: The next generation

    The most recent type of 3-D glasses, called shutter glasses, is also controversial for being the most expensive. Really expensive, in fact. Most TV manufacturers are selling shutter glasses for 3-D TVs at over $100 each.

    Shutter glasses take more of a brute force-approach to create 3-D content. Instead of having two slightly different images displayed simultaneously and filtering one to each eye, like passive glasses do, shutter glasses make each lens go opaque and then transparent again in sync with the images displayed on the screen. When the screen displays the image for the left eye, the right lens will go dark so that only the left eye can see it. Then, when the image for the right eye is displayed, the left lens will darken and the right lens will become clear again.

    These images flip back and forth faster than the human eye can perceive. It just seems as though you are watching a film through regular glasses, even though in a sense you are watching the movie one eye at a time. This is why shutter glasses are called an “active” 3-D technology.

    There are several ways to make shutter glasses; the most common format right now is to use LCD technology that can make each lens go dark and clear very quickly. Unfortunately, it takes power to make this transition, which leads to another drawback of shutter glasses: They require batteries.

    In order to sync the shutter for each eye with the proper image on the screen, shutter glasses usually employ a special infrared emitter placed on top of the TV and pointed at the viewers. The infrared signal tells the glasses when to darken each lens, keeping the glasses in sync with the show so that viewers get the proper 3-D effect. If the infrared emitter is obscured, the glasses won’t work properly.

    So why are there so many different types of 3-D glasses? Why use anaglyph when polarized has less color distortion? And why have shutter glasses when passive glasses are so much cheaper? It turns out that it all depends on what medium the 3-D content is in.

    3-D glasses for TVs

    The main reason shutter glasses have been developed is for 3-D TVs. The other two main options, polarized and anaglyph, have major drawbacks.

    “With current TV systems, it is not possible to show polarized images – they cannot be projected onto a screen as in movie theaters,” Sheedy pointed out.

    That eliminates the polarized option. And while anaglyph technology works and has been used on TV for decades, the color distortion problem makes it a less desirable alternative. But there is a bigger reason to go with shutter glasses.

    “[Shutter glasses] allow Sony to provide the very best possible 3-D picture quality – full HD 1080p.  Passive or polarized glasses only allow you to receive 720p or half-definition images,” said Greg Belloni, spokesman for Sony Electronics.

    With high definition being the standard format for TV these days, shutter glasses were the obvious choice.

    The main problem is that shutter glasses from one brand usually don’t work with a different brand of TV, so they can’t be used just anywhere. And even with the infrared emitters, the glasses can sometimes fall out of sync by milliseconds, which results in an effect called “flicker.” The glasses cause the image to appear to flicker, which ruins the viewing experience and possibly even the 3-D effect.

    And then there’s no getting around the price. Belloni said that all 3-D glasses for Sony’s BRAVIA line of 3-D TVs will be priced at $150 each. Each TV comes with two pair of glasses, but if more than two people want to watch at once, you’ll have to crack open the wallet for more.

    3-D glasses for movie theaters

    All three technologies are usable in movie theaters because the image is projected onto a large screen instead of displayed on a glowing TV screen. However, it should come as no surprise that most theaters are going with polarized glasses. They avoid the color problems of anaglyph glasses and the high price of shutter glasses.

    3-D glasses for home theaters

    The home theater is still a gray area for 3-D glasses. If you use a TV, then the answer is the same as the one explained above. But some owners use a projector or DLP TV in their home theaters. This makes it possible to use the cheaper polarized glasses and forgo the shutter glasses.

    It’s not so simple though. Polarized 3-D content requires two separate projectors or a projector that can display two images simultaneously. In the end, that might cost more than buying a few extra pairs of shutter glasses.

    The other problem is getting content. Since most 3-D movies will be encoded for TVs, which use shutter glasses, there may not be as much content available for purchase in polarized formats. It remains to be seen if home projectors will comprise a large enough portion of the market to make a difference or if TVs will just be the standard display format.

    3-D glasses for gaming

    While most 3-D gaming monitors are quite expensive and require shutter glasses, some manufacturers such as NVIDIA and iZ3D are including an option in their hardware to encode 3-D-capable games in anaglyph. This provides a much cheaper option for gamers, but it only applies to PC gaming. Console gaming – on the Xbox or Playstation 3, for example – which usually relies on a TV for a display, will likely always rely on shutter glasses.

    Autostereoscopic: No glasses required

    There’s one last option, although it’s not readily available right now. Some manufacturers are looking at autostereoscopic displays, which use a special kind of lens over the screen that allows viewers to see3-D images without glasses.

    The first major application of autostereoscopic screens will be hitting the market in the Nintendo 3DSportable gaming console later this year.

    While it’s certainly attractive to think of a 3-D display that doesn’t require you to rummage through the couch cushions for a pair of shutter glasses, it’s not a perfect solution. Autostereoscopic screens are hard to scale to larger sizes without getting flicker and “ghost image” problems that ruin the image quality.

    “They are usually a few times more expensive, they do not offer full resolution in 3-D and are limited to a number of viewing positions,” Anton Belev of the 3D Vision Blog also pointed out.

    These drawbacks mean that autostereoscopic TVs are still at least a few years away.

    By Dan Hope, TechNewsDaily Staff Writer

    31 August 2010 2:13 PM ET

    link to original post at tech news daily . com


    James Cameron Designs 3D Camera for Mars Rover

    Posted by Phil Lelyveld on August 31, 2010

    When James Cameron talked to Popular Mechanics about Avatar‘s theatrical rerelease and the 3D backlash, he couldn’t help slipping in some info on a project he’s particularly excited about—designing a stereoscopic camera for the Mars Science Laboratory, launching Fall 2011.

    By next fall, James Cameron won’t just be planet Earth’s most accomplished director—he’ll be top cineophile on Mars, too. The Oscar-winning director is collaborating with NASA‘s Jet Propulsion Laboratory (JPL) and Malin Space Science Systems to help design a stereoscopic camera rig that will travel on the Mars Science Laboratory to our red neighbor. “I’m on the team that’s building the mast cam,” Cameron tells Popular Mechanics during an interview about the theatrical rerelease ofAvatar.

    The Mars Science Laboratory, launching in Fall 2011, will explore a site that may have supported microbial life in the past. The rover—also known as Curiosity—will use newtechnologies to adjust its flight while descending to the surface; the platform will have 10 times the mass of instruments on previous rovers. It’s designed to traverse rougher terrain and will have a new surface propulsion system. Initially scheduled to launch in Fall 2009, hardware issues discovered in late 2008 caused NASA to push the launch back.

    The camera team initially constructed a camera with zoom lenses, but due to budget cuts, the mast cam they actually submitted was more basic. “NASA had taken out the zoom lenses, which obviated a lot of the stereo [and] a lot of the 3D capability,” Cameron says.

    But when the mission was pushed back to Fall 2011, Cameron went back to NASA to make a case for putting the zoom lenses back in. “I asked them to remove the dScope that they had imposed on it,” he says. “I went back and said, ‘Well, now that you’ve pushed the mission two years, why don’t we go back and un-dScope the camera?’”

    NASA agreed, and the team is now trying to finish up what Cameron calls “the old bells and whistles version” of the mast cam. “If that can make it under the wire of the big integration milestones in December and January, then we’ll actually be flying the version that has the zooms,” he says. “Otherwise we’ll default to one we’ve already delivered.”

    Whether or not the advanced camera makes the cut, one thing is for certain: A stereoscopic camera is going to Mars. “Not only a 3D camera, but a 3D motion camera,” Cameron says. “So if it all goes the way it could, we could be shooting a 3D movie on Mars. No actors, though.”

    An engineering model of the 2011 Mars Science Laboratory, dubbed “Scarecrow,” makes its way down a hill in the “Mars Yard” at JPL.

    BY ERIN MCCARTHY

    Aug 31, 2010

    link to original post at Popular Mechanics . com


    The Current State of 3DTV (CEA Webinar, 9/7, 2-3pm EST)

    Posted by Phil Lelyveld on August 31, 2010

    Description:

    3DTVs are now widely available in the marketplace but how is this burgeoning category doing at retail? Get an updated look at the current state of 3DTV. Explore which consumers are most interested in buying a 3DTV and their early impressions of it. Discover how 3D home entertainment technology products are selling including 3DTV and 3D Blu-ray players. Learn about the early impressions of sales associates and consumers as they see this technology at retail for the first time.  Get an early glimpse at how this category will do this fall as we head into the Holiday season.

    Participants will learn:

    • The sales profile for 3DTVs and what is expected for the remainder of 2010
    • The consumer profile most interested in buying a 3DTV
    • The retail environment for 3DTV from the eyes of both the consumer and the sales associate

    Who should attend:

    • Everyone involved in the marketing and merchandising of 3D
    • Everyone involved in the 3D ecosystem
    • Retail analysts covering the hardline retail sector

    Register Now! Click here

    CEA Members – Free

    non-members – $99.00

    Please RSVP by Monday, September 6. Registration is limited.
    Questions? E-mail the Webcast Team or call 703-907-7797.

    The Current State of 3DTV

    Date: Tuesday, September 7

    Time: 2–3 p.m. (ET) / 11 a.m. – Noon (PT)

    Presenter: Shawn DuBravac, Chief Economist and Director of Research and Ben Arnold, Senior Research Analyst, Consumer Electronics Association (CEA)

    Presenters’ Bios:

    Shawn DuBravac is the chief economist and director of research for the Consumer Electronics Association (CEA), where he helps direct CEA’s economic analysis and market research initiatives.  Located just outside Washington DC, CEA is a top 15 trade association representing some 2,000 technology companies.

    DuBravac holds the Chartered Financial Analyst (CFA) designation and serves on the Board of the CFA Society of Washington, DC.  He is an adjunct professor in George Washington University’s MBA program.  You can follow Shawn on Twitter at @twoopinions.

    Ben Arnold is senior research analyst for the Consumer Electronics Association.  In this role, Arnold provides a wide array of research support on consumer and strategic initiatives pertinent to CEA and the CE industry. A veteran analyst, Arnold has worked as a senior analyst of marketing research at USA Today and as a media planner at MediaVest NY. He received a bachelor’s degree in foreign affairs from the University of Virginia. You can follow Ben on Twitter @Techbarnold