Hi everyone. Join Legend3D founder and chief technical officer Barry Sandrew for a live chat about the art, science and business of 3D, starting at 10:00 a.m. Pacific Time today, Friday, April 29. Your questions and comments welcome.
Legend3D is hard at work on a number of library title conversions, some of which he may even be able to talk about. We’ll see at 10.
10:00
David S. Cohen:
Hi everybody and welcome to Variety. com. My name is David Cohen, I cover technology for Variety, and as many of you know I’ve become the resident 3D maven.
10:00
David S. Cohen:
Today I’m excited to have as our guest one of the really smart guys in the 3D business, Barry Sandrew of Legend3D.
10:00
Barry Sandrew, Ph. D.
10:01
David S. Cohen:
Hi Barry, and welcome.
10:01
Barry Sandrew, Ph.D.:
Hi David – Happy to be here.
10:01
David S. Cohen:
Barry, your background is originally in neuroscience and other very technical fields. How did you transition to working on stereoscopic cinema?
10:02
Barry Sandrew, Ph.D.:
Well – I have my doctorate in Neuroscience. I was on staff at Harvard and Mass General back in the 80′s
10:02
Barry Sandrew, Ph.D.:
I was approached by some entrepreneurs who wanted to colorize feature films.
10:03
Barry Sandrew, Ph.D.:
because if you colorize a feature film it’s eleigible for a 95 year copyright
10:03
David S. Cohen:
Ah-HA!!
10:03
Barry Sandrew, Ph.D.:
to make a long short… they apprached me because of my medical imaging expertise
10:03
Barry Sandrew, Ph.D.:
I started American Film Technologies in 86′
10:04
Barry Sandrew, Ph.D.:
after inventing the first all digital colorization process
10:04
Barry Sandrew, Ph.D.:
did all Ted Turners work and work for thye major studios
10:04
Barry Sandrew, Ph.D.:
In 2000 I reinvented colorization
10:05
David S. Cohen:
Now, does that same 95-year copyright rule apply to a movie that’s been converted from 2D to 3D?
10:05
Barry Sandrew, Ph.D.:
The technology had advanced so much that I was able to make coloriztion photo real
10:05
Barry Sandrew, Ph.D.:
I would imagine so but not been tested. The reason for the 95 year copyright is because of the creative input. A Derivitive work
10:06
Barry Sandrew, Ph.D.:
5 years ago my good friend and colleague, Greg Passmore and I got together and examined the state of 3D at that time
10:06
Barry Sandrew, Ph.D.:
we knew what Cameraon was up to with Avitar and we knew it was going to be a game changer
10:07
Barry Sandrew, Ph.D.:
We saw the latest in 3D ready HDTV and we were blown away
10:07
David S. Cohen:
Interesting that 3D TV was part of your thinking even then.
10:07
Barry Sandrew, Ph.D.:
we knew basically how to convert a film from 2D to 3D and Greg had been experimenting.
10:08
Barry Sandrew, Ph.D.:
We then realized that colorization – the process of colorization is about 65% of the process of converting 2D to 3D.
10:08
David S. Cohen:
I can tell you that there’s a long history of thinking about putting library titles into 3D — or something similar. When 3D was booming in the 50s there was talk (covered in Variety) of using some sort of depth process on library titles.
10:09
Barry Sandrew, Ph.D.:
We then devoted 80% of our R&D budget to making what we expected to be the most advanced process for conversion and I believe we succeeded based on the comments from all of our Hollywood clients.
10:09
David S. Cohen:
Barry, what do you think the business is getting right about 3D and what is it getting wrong?
10:09
Barry Sandrew, Ph.D.:
Yes I know – glad no one wasted time on it back then.
10:09
David S. Cohen:
I don’t think that 50s process was a stereoscopic conversion, exactly.
10:10
David S. Cohen:
But they did seem to have something in mind.
10:10
Barry Sandrew, Ph.D.:
Geshwin invented the original process in the 70′s
10:10
Barry Sandrew, Ph.D.:
those patents have expired. It was the very basics.
10:11
Barry Sandrew, Ph.D.:
I think Avitar woke everyone up and the following year was one of growing pains and exploration. I believe things are shaking out now.
10:11
David S. Cohen:
Creatively, what do you see that seems promising and exciting?
10:12
Barry Sandrew, Ph.D.:
I can only speak for Legend3D… we have 6 films in progress currently. Two of them are huge feature films. We spent the past year doing special software development just to take on these two titles. The results will be a bar settter!
10:13
David S. Cohen:
Can you name any of those titles?
10:13
Barry Sandrew, Ph.D.:
You know I wish I could but the studios are very clear about NDAs
10:13
Barry Sandrew, Ph.D.:
We delivered the Conan Trailer to Lionsgate on Monday. It’s 120 shots, 2.5 min and we completed it – all in – in just 10 days. The client thought it was awesome and so do we. I’ll put money on the fact that no other conversion company could accomplish that without compromising quality. It’s going to be screened in front of Thor.
10:14
David S. Cohen:
What are your clients asking you for, generally?
10:14
Barry Sandrew, Ph.D.:
That I can tell you. Conan is not however one of the two.
10:14
David S. Cohen:
Are they looking for off-the-screen gags, immersive depth…?
10:14
Barry Sandrew, Ph.D.:
highest quality and speed…
10:14
Barry Sandrew, Ph.D.:
Oh -
10:15
David S. Cohen:
What does “quality” mean in 3D nowadays?
10:15
Barry Sandrew, Ph.D.:
No – the work is more sophisticated than that… gags are not part of the process we’ve been dealing with for the most part.
10:15
Barry Sandrew, Ph.D.:
Quality = looking as good or superior to captured 3D. We’ve achieved that and it will become clear after these films are released.
10:16
Barry Sandrew, Ph.D.:
Bold claim huh David?
10:16
David S. Cohen:
Yes.
10:16
Barry Sandrew, Ph.D.:
Would not say that to you unless I felt confident.
10:16
David S. Cohen:
But we’ll have to see the pictures, right?
10:17
David S. Cohen:
When are you allowed to reveal you worked on a title?
10:17
Barry Sandrew, Ph.D.:
You definitely will
10:17
Barry Sandrew, Ph.D.:
When they are released
10:17
David S. Cohen:
Do you generally do a whole title, or part of a title?
10:18
Barry Sandrew, Ph.D.:
The industry is trying to mitigate risk after what happened with Clash and Potter. They bring in as many as 7+ converison companies on a project but the most of the time there are 2.
10:18
David S. Cohen:
I know Warner was just down there having a look at what you’re doing.
10:18
Barry Sandrew, Ph.D.:
We prefer to do a whole title… there are less than a handful that can do a whole title today.
10:19
David S. Cohen:
Are you seeing attitudes toward 3D changing over time, both from clients and from audiences?
10:19
Barry Sandrew, Ph.D.:
Somewhat but I think there will be a lot of evangelists coming out publically later this year.
10:20
David S. Cohen:
Have you seen “Cave of Forgotten Dreams?”
10:20
Barry Sandrew, Ph.D.:
I’m hoping audiences will become more discerning this year as well.
10:20
David S. Cohen:
Even Roger Ebert admitted to seeing the value of 3D on that picture.
10:20
Barry Sandrew, Ph.D.:
no way! Ebert liked it?
10:20
David S. Cohen:
I’m hoping to go this afternoon or this evening.
10:21
Barry Sandrew, Ph.D.:
I’ve heard about it… not seen it.
10:21
David S. Cohen:
Well, Mr. Ebert is a Werner Herzog acolyte (not that I blame him) and if Mr. Herzog chose 3D, Mr. Ebert would be inclined to give him the benefit of the doubt.
10:21
Barry Sandrew, Ph.D.:
By the way – Greg Passmore has done some great documentaries about caves all over the world. Pretty amazing stuff. He makes his own rigs.
10:22
Barry Sandrew, Ph.D.:
I see. He never was a fan of my work
10:22
David S. Cohen:
What are the biggest challenges today in converting a library title to 3D?
10:22
Barry Sandrew, Ph.D.:
I think colorization bothered him a little
10:22
Barry Sandrew, Ph.D.:
Time, Time and Time
10:23
David S. Cohen:
How much time is enough for a full feature film of say, 115 minutes.
10:23
Barry Sandrew, Ph.D.:
Also, the studios should consider putting into their budgets – getting assets from the FVX studios.
10:23
Barry Sandrew, Ph.D.:
We did all three Shreks in 6 months… 2 months per film.
10:24
Barry Sandrew, Ph.D.:
VFX studios… sorry
10:24
David S. Cohen:
We know how fussy the DWA people are about 3D, so that’s a compliment. Did you work with Phil “Captain 3D” McNally closely on that?
10:24
Barry Sandrew, Ph.D.:
We often have to convert very complex VFX without assets because it is simply too costly to go back and dearchive, etc.
10:25
David S. Cohen:
Interesting. So you have to treat the plate as if it was all captured live?
10:25
Barry Sandrew, Ph.D.:
Phil was fantastic! We learned so much from him.
10:25
David S. Cohen:
Such as?
10:26
Barry Sandrew, Ph.D.:
But also Wendy Rogers and Nancy Bernstein who were the producer and creative on the shows. They all held our feet to the fire on those films and it was a great experience.
10:27
David S. Cohen:
I think the whole industry is still figuring out this 3D thing. Where do you feel there’s the most yet to be learned?
10:27
Barry Sandrew, Ph.D.:
Also Corey Turner on Alice – also held our feet to the fire. We have been fortunate to have some very demanding clients. Other conversionc companies have dealt with more softball projects and they don’t know the quality expectations.
10:28
David S. Cohen:
Again, where do you feel the learning curve is headed? Where’s this 3D thing going, creatively and technically?
10:28
Barry Sandrew, Ph.D.:
I think things will simmer down and features will be approached for conversion from pre-production. That will be when the field will get consolidated and the fly by night conversion companies (and they are coming out of the woodwork) will disappear.
10:29
David S. Cohen:
We’re almost out of time. For people who are watching live or who will read this chat later, what would you like people to take away from our conversation?
10:29
Barry Sandrew, Ph.D.:
Unlike others, I feel that camera technology will progress but there’s just so far you can go with that. Conversion on the other hand will continue to evolve
10:30
David S. Cohen:
Do you see movies coming to a blend of the two techniques?
10:30
Barry Sandrew, Ph.D.:
Save your criticism of conversion until the Fall!
10:30
David S. Cohen:
We’ll look forward to seeing those movies, Barry.
10:31
Barry Sandrew, Ph.D.:
It alreay is David – we have been working on a film that is checker boarded and you can’t tell the diff
10:31
David S. Cohen:
That’s all the time we have for today. I want to thank our guest, Barry Sandrew of Legend3D. We’ll look forward to seeing… well, seeing your movies, whatever they turn out to be.
10:31
Barry Sandrew, Ph.D.:
The director has mistaken his capture and our conversion. Nice!
10:31
Barry Sandrew, Ph.D.:
Thank you David
10:31
David S. Cohen:
Thanks to everyone in our live audience for tuning in.
10:32
David S. Cohen:
I’ll be off next week. (Actually, I’ll be at the FMX visual effects and animation conference in Stuttgart.) So no live-chat next Friday.
10:32
David S. Cohen:
We’ll be back live on May 13 at the usual time with another tech chat.
10:32
David S. Cohen:
And one more thing:
10:33
David S. Cohen:
We’re starting a new feature: “Ask Variety.”
10:33
David S. Cohen:
Send your questions about show business to me with #AskVariety in the subject line, or tweet them to me with the #AskVariety hashtag.
10:33
David S. Cohen:
We’ll pick one question a week and post the answer on Variety.com
10:34
David S. Cohen:
No self help questions please, like “How do I get an agent.” or “How do I get my script to Steven Spielberg?”
10:34
David S. Cohen:
Think general interest questions.
10:34
David S. Cohen:
Anyway, that’s all for now. Thanks for reading Variety! Have a good couple of weeks everybody!
[Philip Lelyveld comment: 3D image is constructed that feeds into a 3D printer!]
[by Max Eddy, www.geekosystem.com]
Georgia Tech researcher Grant Schindler has come up with a pretty clever use for the iPhone 4: Use it to create 3D models. It’s a simple process that proves that while there are over 350,000 apps, there’s still plenty of new ideas for the iPhone platform.
Schindler’s app, called Trimensional, works by shining light on a person’s face from four directions, and recording the results. These are compiled into a single image that users of the advanced version of the software can export to a 3D printer and create a model of their face, or whatever they scanned. Cleverly, Trimensional does not require any additional equipment to perform the scan, such as a light kit. Instead, it uses the iPhone’s screen as a light source, and records the images with the front-facing camera.
Schindler describes the scanning process as answering a series of questions. From the Georgia Tech Digital Lounge:
If I take a scan of my face, the app asks ‘what does the image look like if I shine the light from the left side, what does it look like from the right side,’ and so on. There’s one three-dimensional answer per pixel, and combining all those answers results in the full 3-D model[.]
The investigator presses a button and a 3D image of two bodies on a front lawn pops up on the screen. He scrolls to the left and can see nearly 1,000 feet down the street, even though the scan was taken in total darkness. He scrolls on around and checks out a couple SUVs parked in the driveway.
With a few clicks, he can measure how far a body is from a light pole, isolate the basketball goal in the driveway to check it for bullet holes or arrange the view to check if the witness really could have seen the murder from the window in a house down the street.
It’s not a scene from the latest CSI show. It’s Virginia State Police’s newest investigative tool, and Lt. Joe Rader is showing a group of special agents how it works. The “bodies” are two family members he posed on the lawn.
Police have always documented crime scenes through photographs and meticulous measurements, but the agency’s newest gadget allows investigators to make instantaneous and permanent documentation of an entire crime scene like never before. It’s not a picture, but a high-definition, 360-degree scan that is accurate to within a quarter of an inch.
“This technology practically stops time,” Flaherty said. “It allows investigators and prosecutors to come back days, weeks, and even years later to evaluate and examine a crime scene in exact detail as the crime scene originally appeared.”
The machine, a ScanStation C10, uses a high-speed laser and a built-in digital camera to capture a scene. The scanner measures 50,000 points per second – or 3 million measurements per minute – and completely digitizes the crime scene.
“If you took 1,000 measurements, we’re going to get 3 million,” Rader told the special agents.
It produces a 3D model that is uploaded, and investigators can take measurements, isolate items for in-depth review or put in the height of the witness or suspect to see exactly what they saw at the scene.
While the scanners have been used in high-end engineering for several years, more and more law enforcement agencies are starting to use them, said Tony Grissim, who handles public safety and forensic accounts for Leica Geosystems, which makes the C10. Still, he said fewer than 100 police agencies nationwide have laser scanners.
They’re also starting to show up in courtrooms as a way to place jurors in the middle of a crime scene. Scan data has been used in more than 100 cases nationwide, Grissim said.
The technology negates the so-called CSI Effect, where jurors expect sophisticated technology shown on popular forensic-themed television shows, he said.
“For the past 20 years these dramatic shows have been on television inventing forensic technology that doesn’t exist,” he said. “So jurors … come to court with these TV shows in their brain and they want to see something that’s cool.”
Grissim said defense attorneys also are starting to use the scans. In the future, pictures and floor plans on easels aren’t going to cut in it court.
“In five years if a cop shows up in court and he’s got a sketch that he did with pocket tape and then the defense shows up and they’ve got an exhibit that was created from scan data, the prosecutor’s going to get his lunch handed to him,” Grissim said.
The scans haven’t been used in Virginia courts yet, but likely will soon, Rader said.
State Police are the only Virginia agency that has a laser scanner. It used asset forfeiture money to cover the $220,000 cost, which included training, licensure, software and accessories.
“Equipment isn’t cheap,” Rader said, but “it really comes out to what you get versus what you pay for.”
The agency got the scanner in September, and Rader is one of eight investigators statewide trained to use it. They’ve used it to document more than a dozen crime scenes. It has been used to document the area around the University of Virginia where Morgan Harrington disappeared and the field where her body was found, a mid-air collision and the Vansant scene in March where a man killed two deputies and injured two others before being shot by police.
“It opens up the doors for investigators, prosecutors and potential jurors to see the scene as it truly was during the investigation,” he said. “Really, there is no limit to what this machine can be used for.”
This year two films will be presented in 3D at Cannes, one is Disney’s Pirates of the Caribbean: On Stranger Tides, but the other, more fascinating film will be Takashi Miike’s Hara-Kiri: Death of a Samurai (Ichimei), a remake of the 1962 feature directed by Masaki Kobayashi based on the novel by Yasuhiko Takiguchi.
Today an international trailer for the Cannes competition title has arrived via the film’s official site.
The story is set during the 17th century and centers on Hanshiro (played by Ebizo Ichikawa), an honorable, poverty-stricken samurai seeking a noble end as he requests to commit ritual suicide at the House of Ii, run by headstrong Kageyu (played by Koji Yakusho). Trying to dismiss Hanshiro’s demand, Kageyu recounts the tragic story of a similar recent plea from young ronin Motome (played by Eita). Hanshiro is shocked by the horrifying details of Motome’s fate, but remains true to his decision to die with honor. At the moment of the hara-kiri, Hanshiro makes a last request to be assisted by Kageyu’s samurai, who are coincidentally absent. Suspicious and outraged, Kageyu demands an explanation. Hanshiro confesses his bond to Motome, and tells the bittersweet tale of their lives. Kageyu will soon realize that Hanshiro has set in motion a tense showdown of vengeance against his house.
This weekend Miike’s latest film, 13 Assassins, hit limited theaters. It’s said to be the most audience friendly of the director’s career and unfortunately I have not yet seen it yet, though I was considering making that my morning project. It still hasn’t screened here in Seattle and doesn’t arrive here until May 20, which at that time I will be in Cannes and will have missed it, so I will definitely have to check it out via On Demand before I leave for France next Monday. From what I’ve been told, it’s worth it.
As for Hara-Kiri, I won’t have to wait. I’ll be on hand in Cannes with my 3D glasses in Cannes’ Grand Theatre Lumière… It should be quite an event, and to give you a taste, here’s the international trailer.
ESPN has released some of the broadcast details for Summer X Games 17, scheduled to occur between July 28th – 31st, and it’s increasing from eight hours of 3D coverage last year to a planned 18 hours this time around. Interestingly, the HD schedule has been shortened slightly from 31 hours to 25, but there’s still plenty of sports action to catch, including a new Enduro X motocross competition and a move to the streets of downtown Los Angeles for the Rally racing competitions. Check all the details currently available in the press release after the break, we’re going to go find and wash our Travis Pastrana jersey.
The Sony Bloggie 3D camera that was unveiled at CES, and then put up for pre-order a few weeks later is now available for purchase online. The consumer-level camera introduces 3D video recording and image capture to users who are looking to dip their toes into the 3D image market without wanting to fork out tons of cash for a high-end 3D camera.
The handy little camera can shoot 3D videos at 1080p and take 3D still shots at 5 megapixels. Its Exmor- CMOS sensor ensures beautiful pictures even in low light conditions and has the ability to capture photos while you’re shooting a video at the same time. It even packs a 2.4″ glasses-free 3D screen so you can preview your masterpieces on the spot. The Sony Bloggie 3D has 8GB of internal storage for you to record up to 4 hours of footage and HDMI output lets you share your videos and images on the big screen.
The filmmakers of our future have been out in full force during the 10th Annual Tribeca Film Festival in New York City, which is wrapping up this Sunday, May 1. You can check out our resident cinema snob, David Kempler’s reviews of many of this year’s films in our movie reviews section. However, at a little side party, thrown by festival sponsor LG last night, these future film-makers weren’t just representing the future of film, but also showing off their chops with 3D technology.
At LG’s exclusive soiree, 3D short films from students at Tribeca Flashpoint Media Arts Academy were showcased on LG Cinema 3D TVs. The idea behind the presentation was to show how future filmmakers can make an impact using 3D. According to school officials and the students themselves, LG’s sponsorship has proven to be invaluable for these budding young film-makers to experiement and hone their 3D skills.
“Our students and faculty are very pleased to have the rare opportunity to work with the latest in digital film and 3D technology,” said Howard Tullman, CEO of Tribeca Flashpoint Media Arts Academy. “This experience will give them an edge as they begin their careers outside of the classroom.”
One of the films shown was The Flying Wallendas Highwire Family, which used 3D to display the excitement and tension of a live high-wire performance. Another one, The Universe of 3D, transformed the LG logo into an animated, 3D experience.
“For those of us in the film industry, it’s exciting to see young filmmakers break ground with emerging media like 3D,” says Jon Patricof, Tribeca Enterprises COO. “LG’s relationship with Tribeca Flashpoint Media Arts Academy has given these students an opportunity to learn more about a rapidly growing technology in their field, and we’re very happy with their work that is being shared with the broader film community at the Tribeca Film Festival.”
Not only did the experience inspire the Tribeca Flashpoint students; LG says it will pave the way for more 3D content that can be viewed at home. LG also used the opportunity to show off its Cinema 3D HDTVs, which use 3D technology that’s similar to what’s going on at your local cineplex. Boasting better horizontal viewing angles and brighter screens than active 3D sets (according to LG), the new sets also use inexpensive, passive 3D glasses instead of the more expensive active shutter glasses used by some competitors.
“We hope that our alliance with Tribeca and the Tribeca Flashpoint Academy will inspire more young filmmakers to create 3D content for consumers to enjoy,” said John Weinstock, LG’s VP of marketing. “The 3D films created by these students capture the exciting possibilities of the 3D experience, so it’s only fitting that their debut is on the next-generation 3D TV, LG Cinema 3D.”
LG plans to demo its Cinema 3D HDTVs at other upcoming festivals, as well as various theater venues, including the Chelsea Clearview Cinemas and AMC Lowes Village 7.
[Philip Lelyveld comment: this podcast is a deep dive into autostereo. It is free to SMPTE members.]
The “glasses versus no glasses” debate is on-going, especially when it comes to 3D in the home. A solid understanding of autostereoscopic displays can help understand the challenges associated with 3D without glasses. During this SMPTE PDA Now educational webcast, Gregg Favalora, of Optics for Hire, will discuss autostereoscopic displays including theory of operation for various types (including spatially-multiplexed, volumetric, holographic / quasi-holographic displays, and more recent varieties). Mr. Favalora will also share his opinions on the fundamental requirements of a good autostereo display and what technologies might enable an engineer to develop display systems that meet those requirements.
Sprint and AT&T will start competing directly with Nintendo in the glasses free (autostereoscopic) gaming arena this summer. AT&T has the LG Thrill 4G and Sprint has the HTC EVO 3D. Both phones will play new 3D games from publishers like Gameloft. Check out the Sprint phone in action in this exclusive video preview from CTIA 2011.
The HTC EVO 3D is powered by a 1.2 GHz QualcommSnapdragon dual-core processor, and it is built on Android 2.3, Gingerbread. It also features dual 5-megapixel cameras, which can be used to capture both high-quality conventional and stunning 3D images and videos, opening up new frontiers for user-generated content, social networking and streaming video, and a 1.3-megapixel front-facing camera for video chat.
The Android-powered HTC EVO 3D displays 3D content on its glasses-free QHD screen. Powered by enhanced HTC Sense software, the sequel to last year’s game-changing HTC EVO 4G also sports a brawny dual-core Snapdragon processor and a beefier 1730 mAh Lithium-ion battery, in a compact and elegant design.
“Sprint is taking wireless innovation to the next level once again as we bring our customers the ability to experience 3D on their phone without glasses,” said Steve Elfman, president – Network Operations, Product and Wholesale, Sprint. “HTC EVO 3D makes it easy to take pictures or movies in 3D when you are on vacation, and then feel like you are there again when you view it months later. This device takes full advantage of Sprint’s powerful 4G network and offers the innovation one would expect as the next benchmark device in the prestigious EVO product line.”
As 3D has become more sought-after in both movie theaters and family rooms, the ability to enjoy 3D on a wireless phone – 3D glasses-free – will change the way customers interact with their devices. According to The NPD Group’s 3D 360° Monitor (September 2010), consumers show a high degree of interest in working with personal media in 3D (with one-third saying they would like to take photos in 3D).
“At HTC, we believe in offering a wide portfolio of beautifully designed, powerful and highly customizable devices for our customers, and the HTC EVO portfolio at Sprint does just that,” said Jason Mackenzie, president – HTC Americas. “As HTC continues to push the limits of innovation, we are looking forward to delivering the HTC EVO 3D and our first 4G tablet, the HTC EVO View 4G, to Sprint customers this summer.”
According to ABI Research (Dec. 20, 2010) mobile 3D devices will be driven by three key applications: creation of user-generated 3D content by integrated video and still cameras, playback of 3D content and 3D gaming. It also anticipates that mobile devices may turn out to be the most successful form factor towards bringing 3D technology into mainstream markets.
With integrated 3D HD (720p) video capture, 4G speeds, and the latest version of the acclaimed HTC Sense experience, HTC EVO 3D makes it possible to become part of the action and then easily and seamlessly post high-quality video to YouTube or Facebook, or share moments in real time over the Internet live, via Qik. Its integrated DLNA (Digital Living Network Alliance) capability makes it fast and easy to share stored music, pictures and user-generated HD video wirelessly with other DLNA-certified home electronics, including HDTVs, monitors, digital cameras, printers and more. Using an HDMI cable (sold separately) makes it possible to also share user-created 3D video content via a 3D TV.
Nintendo 3DS owners, mark your calendars for August 9 because Cave Story 3D will be launching on Nintendo’s new dual screen handheld this summer. Fans of the original are sure to be excited about the game. Even if you have yet to play Cave Story for PC or WiiWare, you should watch out for this title.
Cave Story rose to prominence as one of the most popular and well-known indie games ever created. Developed by one man who called himself Studio Pixel, Cave Story offered a deep and touching story with plenty of humor and dialogue. The formula lent itself to that Metroid/Castlevania style of side-scrolling action-adventure gameplay that so many gamers adore.
Cave Story 3D was recently announced for the 3DS, and we’ve been learning new details about the game little by little. Aside from being on a snazzy 3DS game card and featuring some pretty sweet box art, Cave Story 3D will also feature revamped visuals. But the graphics aren’t just 3DS-style 3D—the levels themselves have actually been revamped to rotate slightly as you progress through the game.
Indie game fans are sure to be watching out for this one. But any gamer with a love for good titles should have their sights set on Cave Story 3D. It’s just an incredible, iconic adventure, and gamers would be doing themselves a disservice if they passed up the opportunity to play this game.
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